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Back to the seriesTwo visitors attend the same mobility demonstration but focus on different parts of the installation.
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Why do two people experience exactly the same event differently?

19 min read10/29/2026

Two visitors sit in the same demonstration vehicle. The door closes with the same quiet sound. The screen displays the same route. A voice explains that the vehicle is capable of driving autonomously. Visitor A leans forward: this could give me more freedom. Visitor B holds the armrest: but who is in control? They have not been shown different programmes, yet they leave with different stories.

The instinct of an experience designer is often to improve the demonstration: a clearer presentation, more impressive visuals, a more powerful soundtrack. But when the meaning of an event differs, increasing its intensity might amplify the difference rather than solve it. The essential question is not only what a business presents. It is what each visitor notices, expects, interprets and later remembers.

This article goes beyond our introduction to associations in experience. We separate a shared stimulus from perception and personal interpretation, examine how to study differences responsibly, and show how findings can produce testable design decisions. The mobility-centre scenario used throughout is entirely fictional. It is not a Neurofactor client project, and no participant data, results or measurements have been invented.

The same demonstration is not an identical experience

An organisation may standardise the lighting, audio, route and host's script. That makes the offered situation reasonably comparable. It does not make the participants identical receivers. A shorter visitor may see a screen from a different angle. Someone who needs corrective lenses may miss a distant instruction. Someone arriving after a stressful journey may feel less ready to experiment. None of those differences necessarily reflects an association or a psychological barrier.

Even when stimuli are controlled carefully, visitors may select different information. One watches the vehicle's door mechanism while another notices the comfortable seats. Attention may follow personal goals, experiences and practical concerns. The selected detail is then interpreted: an automatic door can imply accessibility or unwanted dependence. Later, a conversation with friends may further influence the story that remains in memory. Treating all those steps as one 'brain response' removes useful distinctions.

A responsible investigation therefore separates four questions: what was presented, what was noticed, how was it interpreted and what was subsequently remembered? You do not necessarily need four instruments. You do need different evidence for each question. Lemon and Verhoef (2016) conceptualise customer experience across interacting touchpoints and time rather than as a single fixed property of an object. That wider perspective matters before you start interpreting a satisfaction score. Lemon & Verhoef, 2016.

What can actually be identical between visitors?

Researchers sometimes use the word 'same' in three different ways. First, stimulus equivalence: the same recording, smell, interface, instructions or sequence. Second, situational equivalence: comparable waiting, crowding, temperature, sightlines, company and support. Third, interpretive access: participants have understood the task and have sufficient information to give their experience meaning. Standardising the first is generally easier than achieving the second or third.

A visitor who hesitates to press a button does not perform the same action as someone who immediately experiments. This difference may be exactly what the research should explain. If the button is faulty for only one visitor, however, the discrepancy points to a service or technical problem. Calling it an associative response would be an analytical error. Likewise, an inaccessible control should not be interpreted as a lack of enthusiasm for innovation.

Before data collection, document which variables the team controls, which visitor differences it deliberately examines and which disruptions it needs to record. Otherwise, an average evaluation of two different journeys can be mistaken for a verdict on an identical experience. Bitner's servicescape framework (1992) offers a conceptual way to consider the physical environment's role in customer and employee responses. It does not prescribe a universally effective room colour or lighting level. Bitner, 1992.

The meanings people bring with them

An association links a cue to meaning, evaluation, expectation or memory. The phrase 'self-driving' may be connected with mobility, independence and innovation for visitor A. Visitor B may associate it with technical failures, uncertainty and the loss of personal control. Both visitors may understand the technical description accurately. What differs is the question they consider most important.

Those associations cannot be read from someone's age, occupation or facial expression. Investigate them through open-ended responses, carefully designed association tasks and comparisons across relevant situations. Even a seemingly favourable response such as 'modern' is incomplete without knowing its consequences. For one visitor, modern means accessible and trustworthy; for another, it suggests impersonal, expensive and not made for me. This difference between an adjective and its personal significance is what makes an association map useful for design.

Research distinguishes, at a theoretical level, between associative evaluation processes and more deliberative, propositional judgements. Gawronski and Bodenhausen (2006) provide an influential integrative account of that distinction. It does not mean an implicit measure uncovers somebody's one true, hidden attitude. The practical question is which meanings become relevant in a particular setting, whether they are robustly measured, and whether they add explanatory value beyond obvious contextual factors. Gawronski & Bodenhausen, 2006.

Expectations as a filter, not a magic programming tool

Perception is not simply passive recording. Prior knowledge helps people predict and interpret incoming sensory information. De Lange, Heilbron and Kok (2018) review research showing how expectations can influence sensory processing in different ways under different conditions. That does not establish that a pre-event message completely determines what someone will feel. Unexpected evidence may confirm, modify or overturn an expectation. de Lange et al., 2018.

Consider the word 'autonomous' in the invitation. Visitor A hears a promise of independence. Visitor B hears reduced ability to intervene. Before either visitor reaches the vehicle, their expectations about control and safety may already differ. A host who explains how an emergency stop works changes the available information and may change the resulting interpretation. Whether it does so is a testable proposition, not a result that can be declared in advance.

Controlled experiments illustrate why this matters. Plassmann and colleagues (2008) manipulated price expectations in a wine-tasting task and found differences in reported pleasantness and an fMRI response associated with experienced value. McClure and colleagues (2004) examined how brand knowledge affected reported preferences and neural responses in a soft-drink task. These findings are specific to their participants, stimuli and designs. They do not prove that premium positioning, storytelling or a longer introduction makes any exhibition, product or service more enjoyable. Plassmann et al., 2008; McClure et al., 2004.

A common cue can be interpreted differently depending on expectations and attention; the graphic is schematic, not empirical data.

Five touchpoints where an apparently shared journey may diverge

Experiences unfold over time. Mapping touchpoints is valuable not because every visitor follows the same psychological funnel, but because it allows teams to locate where differences emerge. A fictional automated-transport demonstration provides five opportunities to investigate. The contrasting responses in the table are hypothetical interpretations, not actual research findings or fixed personality categories.

TouchpointPossible meaning for APossible meaning for BWhat to investigate
InvitationMore independenceLess personal controlExpectations and prior associations
ReceptionPersonal attentionMandatory procedureClarity, autonomy and trust
BoardingComfort and innovationUnfamiliar riskAccessibility and real safety information
DemonstrationExploring possibilitiesDepending on a systemAttention, choices, perceived control
ReflectionI could use thisI am not ready to trust itMemory, interpretation and next actions

The two columns are possible starting points, not a diagnosis. A visitor may be enthusiastic during the introduction and become critical when an instruction proves unclear. Another may arrive apprehensive but leave reassured because the system behaved predictably. A journey study should capture that movement rather than assign a psychological label before observation.

Attention: what a visitor notices is part of the story

During the demonstration, visitor A might watch the route display. Visitor B might repeatedly look at the emergency-stop control and the guide's hands. Eye tracking, with suitable equipment and calibration, can make such differences in gaze observable. It cannot by itself explain why someone looks. Long fixation can reflect interest, confusion, information seeking, difficult text or a practical viewing constraint.

Orquin and Mueller Loose (2013) reviewed how eye movements relate to decision-making processes. Their work highlights the influence of stimulus properties, attentional processes and cognitive mechanisms, making the equation 'more attention = more positive emotion' unjustified. In our example, a more defensible investigation combines gaze location with what participants can explain afterwards and how they assess their understanding of the system. That produces an interpretable pattern rather than a visually appealing but inconclusive heatmap. Orquin & Mueller Loose, 2013.

This distinction affects design. Making the most-viewed object more prominent may be misguided if it attracted attention because it was alarming. A visitor who fails to see a control instruction needs a different intervention from someone who sees the instruction but distrusts the system. Add a comprehension task where appropriate: ask visitors to describe, in their own words, what they can do and what happens if they change their minds.

Control, autonomy and uncertainty

Control has both a practical and an interpretive dimension. Being able to start, pause or leave an activity may shape what the entire situation means. Yet it is a mistake to assume that everyone wants maximum independence during an unfamiliar experience. Some visitors prefer experimenting freely; others value expert guidance and safeguards. Appropriate support depends on the task, familiarity and actual risk.

In our fictional demo, visitor A says, 'Show me what this system can do.' Visitor B asks, 'What if it fails to detect something?' The second reaction is not necessarily irrational fear. Any autonomous vehicle needs real safety provisions. Missing explanations are a communication issue; inadequate safety is a product issue. You cannot solve both with more reassuring copy or a carefully lit room.

Investigate whether the barrier involves access to information, predictability, operational control or trust in the provider. A clear explanation of the stopping procedure might improve understanding, but that prediction has to be tested. If an objective technical limitation is responsible, redesign the system before trying to change people's interpretation. A credible experience never depends on concealing a material risk.

Social context changes the meaning of an encounter

Few experiences happen in a social vacuum. A host asking 'Are you brave enough?' can sound playful to one visitor and like a public test to another. A friend who laughs may create reassurance or embarrassment. The demonstration itself is unchanged, yet the interaction has acquired another meaning. Comparing participants on different days may therefore be misleading if one day mostly involves solo visitors and the other involves groups of colleagues.

Customer-journey research emphasises that experiences involve social, multiple and partly uncontrollable touchpoints (Lemon & Verhoef, 2016). Record who was present, which role the staff member played, whether participants could decline without explanation and whether there was obvious social pressure. These are observable contextual variables. It is methodologically weaker to discover a difference and immediately call one audience 'more social' without any direct evidence. Lemon & Verhoef, 2016.

A public performance screen, for instance, may motivate experienced competitors but discourage somebody testing an unfamiliar skill. Offering a private practice round could reduce unnecessary exposure for the latter group. Conversely, experienced visitors may prefer a direct challenge. Test the benefits and costs of choice rather than assuming that either a social or an individual format is universally superior.

Sensory and bodily differences are not all associations

The same physical exhibit can work differently for different bodies. A seat may be comfortable for one person and too low for another. Text may become hard to read because of glare or eyesight. Motion, temperature, loud sound or an inaccessible control may make an activity genuinely difficult. These are design, accessibility and ergonomic issues, not reasons to categorise participants as psychologically resistant.

Barsalou (2008) reviews grounded cognition as a perspective integrating perception, bodily states, knowledge and situated action. This perspective is useful for resisting an overly verbal account of experience. It does not supply ready-made visitor types. In a carefully designed study, register relevant factors such as experience with the technology, fatigue, legibility, motion sensitivity and ability to operate the interface, while avoiding unnecessary collection of medical or other sensitive information. Barsalou, 2008.

Touch may be an especially useful information channel when material qualities matter. Peck and Childers (2003) examined the relevance of haptic information to product judgments in particular product and consumer contexts. Their findings do not imply that every exhibit should include more touching. They suggest that a message about product quality may remain abstract if a visitor cannot inspect the attributes that matter to their decision. Peck & Childers, 2003.

Fictional case: two visitors at a mobility experience centre

Imagine a fictional experience centre demonstrating a concept for autonomous neighbourhood transport. Every visitor receives the same invitation, watches the same introduction, enters an identical cabin and experiences a short simulated journey. The team wants to understand why one person might describe it as 'liberating' and another as 'exciting but unsettling'. These expressions are invented to illustrate a possible research question. They are not collected testimonials, a study result or a Neurofactor customer case.

Visitor A regularly uses public transport and considers the technology a route to greater independence. For this person, autonomy may mean access to more destinations. Visitor B enjoys driving and keeps thinking about unusual road situations. To this person, autonomy may mean retaining the ability to intervene. Both meanings can be coherent. A research team would have to establish whether these expectations actually exist and whether they help explain the observed experience.

The designers propose two alternatives. Variant X begins immediately and foregrounds an impressive account of the technology. Variant Y opens with a neutral explanation of verified safety and operational features and offers the choice to start independently or use a guided practice round. The question is not which option should 'feel better'. An appropriate test asks whether Y improves understanding, perceived control and actual participation among people concerned about control, without unnecessarily reducing curiosity among others.

The team also checks basic service quality: can people reach the controls, can everyone read the instruction screen, does the practice mode work, and are the claims about safety true? If variant Y resolves an interaction defect, it would be wrong to describe the entire change as a psychological association effect. Good research allows an appealing explanation to fail when the evidence points elsewhere.

A direct demonstration and an optional guided-practice route can be tested against specific behavioural and comprehension outcomes.

Felt experience, verbal report and remembered experience

A comprehensive evaluation distinguishes at least three times. Before the activity, document expectations, prior associations and relevant experience. During it, record choices, actions and selected momentary evaluations when the interruption itself will not distort the event. Afterwards, examine what participants understood, what remains meaningful and which action they really consider taking. The measures are connected, but they are not interchangeable.

Retrospective evaluation can be selective. Fredrickson and Kahneman (1993) documented duration neglect under specific experimental conditions. Redelmeier and Kahneman (1996) found that recalled evaluations of painful medical procedures were related to particularly intense and final moments in the studied settings. Neither study demonstrates a universal rule that every commercial experience should be designed around a 'peak and an ending'. Their methodological lesson is to distinguish lived moments from later recollection. Fredrickson & Kahneman, 1993; Redelmeier & Kahneman, 199602994-6).

Mood at the moment of questioning may influence evaluation too. Schwarz and Clore (1983) investigated how temporary affective states can influence judgements of well-being. This was not an experiment at a transport exhibit. It is one reason why a single retrospective star rating should not be treated as a perfect record of every prior moment. Ask concrete supplementary questions: when was the experience confusing, when was control sufficiently clear, and what might the person genuinely do again? Schwarz & Clore, 1983.

Which research method answers which question?

A method should be chosen for the question it can answer, not because it produces an impressive graphic. EEG signals are not opinions; gaze is not preference; an association task is not a verified behavioural forecast. Interviews reveal expressed interpretations, not an exhaustive view of automatic processing. Stronger evidence comes from triangulation with clear limits.

MethodWhat it can examineWhat it cannot establish aloneAppropriate role
Observation and tasksAccess, actions, choices and withdrawalThe meaning behind behaviourRealistic journey and usability
Brief interviewsExpectations, interpretation and explanationsHidden causes or flawless recallBefore-and-after comparison
Association tasksContext-dependent accessibility or strength of selected linksCertain predictions about a personComparing meaning patterns
Eye trackingGaze direction and visual attentionPositive emotion from fixation timeInstructions and decision points
EEG with a suitable protocolSelected patterns in scalp electrical activityHappiness or brand preference as a direct scoreComplementary temporal evidence
Later follow-upRecall, recommendations and real subsequent actionExact reconstruction of every momentSustainability of relevant outcomes

Mobile EEG introduces additional issues such as movement, muscle activity, electrical interference and the quality of the signal. Debener and colleagues (2012) demonstrated that certain mobile EEG recordings were technically feasible in their research setup. That is not validation of a universal commercial 'experience score'. Physiological data is most useful when the question is specific and supported by context, behaviour and appropriate comparison conditions. Debener et al., 2012.

Design a study that can actually distinguish explanations

Begin by defining relevant scenarios rather than importing a demographic segmentation as if it were psychological truth. Do you want to understand how unfamiliar and experienced visitors differ, whether visitors seeking control respond differently to a guided format, or how crowding changes participation? Let exploratory observations and the organisation's decision determine the contrasts. Predefine the hypothesis, main outcome and competing explanations before measurement.

At the fictional mobility centre, a study could use the same demonstration sequence and comparable time slots, with consistent instructions. Researchers could first ask what 'self-driving' and 'control' mean to participants. They could then record visible decision points and comprehension. After the experience, they could gather short explanations and perceived-control ratings, followed by a later question about recalled meaning and actual next steps. A second stage might compare a targeted experience variant, with controlled assignment where feasible.

A correlation between the association 'risk' and reluctance to board is not proof that the association caused the decision. Participants may possess relevant technical knowledge, have mobility constraints or find the concept unsuitable for their journey. Study operational and contextual explanations alongside psychological ones. Match sample size and design to the claims. A small exploratory study can identify promising mechanisms but cannot establish precisely quantified population-level effects without further evidence.

Convert contrasting meanings into concrete design options

Interventions should address the diagnosed problem. If participants fail to notice instructions, improve visibility and comprehension. If they see the information but cannot establish whether the system is trustworthy, test whether transparent explanations of actual limitations and control options help. If the experience cannot physically accommodate some visitors, correct the accessibility issue first. Calling a design flaw a 'personal preference' transfers responsibility to the wrong place.

Keep each intervention interpretable. In the fictional centre, you might change the order of explanations, offer a choice between guided and independent exploration or introduce a verified and accessible practice mode. Define what success looks like beforehand: better comprehension, fewer avoidable withdrawals at the first decision point or a more accurate understanding of personal control. Also measure possible costs, such as longer queues, patronising instructions or reduced engagement among experienced visitors.

Brakus, Schmitt and Zarantonello (2009) developed a brand-experience construct with sensory, affective, intellectual and behavioural dimensions. Their research helps explain why one emotion or satisfaction rating can be too narrow. It does not automatically validate their scale as an all-purpose measurement for every real-world transport simulation. Choose measures based on the specific construct you claim to assess. Brakus et al., 2009.

Associative segments are not permanent personality types

Age categories can be operationally convenient but do not tell you what 'control' means to each visitor. A younger person may be more risk-aware than an older one. Someone with technical expertise may be especially critical because they understand limitations. A segment based on demonstrably different expectations or associations may therefore be more useful than a demographic split. It remains dependent on the task, topic and reliability of the measurement.

State the propositions carefully: participants in one observed pattern may connect the system primarily with accessible mobility, whereas another pattern may emphasise uncertainty and loss of responsibility. Check whether this classification is reliable, sufficiently common and more informative than simpler differences in knowledge or circumstances. A conversation with two people is not a validated audience map. Labels such as 'fearful sceptic' or 'technology enthusiast' may be memorable in a workshop but can conceal changes within the same person.

For design, translate a pattern into a specific information or interaction need. Sometimes clearer options suit everyone and no separate journey is needed. In other situations, a quieter introduction, additional physical accessibility or an alternative learning pace may genuinely help. The next research question must remain testable: for whom does which variant work, in what setting, and with what trade-offs?

Methodological and ethical boundaries

Neurofactor may combine interviews, association tasks, eye tracking, EEG and behavioural observation in a suitable research programme. Each contributes different evidence. EEG records electrical activity at the scalp, not a direct label for whether somebody feels safe or likes a brand. Gaze patterns are informative about visual attention, not conclusive proof of emotion. A significant association between prior expectations and enjoyment is not necessarily a causal explanation.

Experience research also has an ethical dimension. Visitors deserve comprehensible information, voluntary participation and privacy. Explain the purpose of data collection and protect recordings, physiological signals and participant identities through appropriate consent and data practices. Do not diagnose neurological, medical or personality conditions from commercial experience measurements. Do not exploit fears or vulnerabilities to force a desired response. Better experiences should enhance informed choice rather than covertly narrow it.

Field studies contain more environmental noise than tightly controlled laboratory tasks; laboratory tasks may differ from actual decisions in a busy service environment. Neither is inherently useless. Report which kind of conclusion each design supports. Include uncertainties, exclusions, competing explanations and any adverse effects. A modest but defensible finding is more useful than an impressive effect number that the research cannot substantiate.

Seven practical steps from difference to tested improvement

For a CX manager or experience designer, the aim is a procedure that does not end with a heatmap or an evocative workshop. These steps can be adapted to showrooms, services, exhibitions and events, provided the constraints of each setting remain explicit.

  1. Define the moment and intended outcome. Select one part of the journey and specify observable behaviour or a clearly described experience outcome.
  2. Check the actual environment. Document accessibility, technology, queues, safety, instructions and staffing before forming a psychological explanation.
  3. Explore prior meanings. Ask about expectations and associations without inferring inner traits from job title, age or appearance.
  4. Observe the lived journey. Record attention, decisions, questions, hesitation and withdrawal alongside contextual disruptions.
  5. Compare possible explanations. Consider interviews, behaviour and relevant physiological evidence together without overstating any one signal.
  6. Design a targeted variant. Change one meaningful element such as choice, instruction clarity or an accessible interaction, with a stated hypothesis.
  7. Test and learn. Compare appropriate conditions on primary outcomes, comprehension, unintended effects and real subsequent behaviour; document uncertainty.

There is no hidden threshold that makes everyone respond positively to the same stimulus. There is, however, a practical advantage in discovering which part of an encounter supports one visitor while excluding or confusing another. The outcome should be an interpretable design decision rather than a polished average whose meaning remains unknown.

Conclusion: stop designing for the imaginary average visitor

Two people can follow the same script and leave with different experiences because exposure, attention, prior associations, interpretation, bodily and social context, and memory are not interchangeable. Research on expectations, brand cues, physical environments and recall offers credible reasons to study those layers separately. It does not provide a universal formula for predicting how a specific individual will feel.

Neurofactor's relevant question is therefore not 'Can we read the experience directly from the brain?' It is which meanings visitors attach to an event, where avoidable friction occurs and which design change produces a demonstrable improvement. Sometimes the most useful intervention is not sophisticated technology at all, but a truthful explanation, an accessible interaction or a genuine choice.

For the broader foundation, read Associations in experience. Related concepts include associative networks, measuring associations and triangulation in research. Follow-up articles on art experiences and the translation from association research into experience design should only become clickable once their English versions are actually published.

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Frequently asked questions

How can the same event feel different to two people?

Identical presented stimuli do not guarantee that participants notice the same things, expect the same outcomes or assign the same meaning. Physical access, social company and prior experience may also differ. Investigate which factors actually matter in the particular setting rather than choosing a psychological explanation in advance.

Is this primarily a matter of personality?

Not necessarily. Relatively stable characteristics may contribute, but goals, familiarity, temporary mood, personal relevance and the immediate environment matter too. Two visitors are not enough to establish personality types or validated audience segments. Treat proposed group differences as hypotheses until supported by adequate evidence.

How does an association differ from an emotion?

An association is a link between a cue and a meaning, expectation or evaluation. Emotion refers to an affective response shaped by multiple processes and circumstances. An unfavourable association does not automatically mean a person is feeling fear at that moment. Measure the construct you actually want to understand.

Can EEG tell you which visitor enjoyed the experience more?

Not directly. EEG records electrical activity at the scalp. Suitable research protocols may examine specified neural or electrophysiological patterns, but one EEG value is not a reliable measure of enjoyment, trust, safety or brand preference. Interpretation requires careful comparison with context, behaviour and participants' accounts.

Does longer viewing or staying mean a better experience?

No. Extra time may reflect genuine interest, confusion, unclear instructions, crowding or mobility constraints. Pair duration and gaze measurements with comprehension, evaluation and relevant actions. The appropriate outcome depends on the experience objective, not on maximising the number of minutes.

How can an organisation test whether a design change caused an improvement?

Compare predefined experience variants under reasonably controlled conditions, with appropriate allocation or randomisation where ethical and feasible. Specify primary outcomes and plausible competing explanations in advance. A difference between two naturally occurring visitors is not sufficient proof of a causal design effect.

Should the goal be for everyone to have exactly the same experience?

No. The purpose is to make an experience comprehensible, usable and fair for different people. Some differences enrich the encounter; others expose avoidable barriers. Good experience design provides relevant options and genuine accessibility without trying to force every visitor into a uniform emotional response.

Sources

  1. 1.de Lange, F. P.; Heilbron, M.; Kok, P., How Do Expectations Shape Perception? - Trends in Cognitive Sciences
  2. 2.Gawronski, B.; Bodenhausen, G. V., Associative and propositional processes in evaluation: An integrative review of implicit and explicit attitude change - Psychological Bulletin
  3. 3.Plassmann, H.; O'Doherty, J.; Shiv, B.; Rangel, A., Marketing actions can modulate neural representations of experienced pleasantness - Proceedings of the National Academy of Sciences
  4. 4.McClure, S. M.; Li, J.; Tomlin, D.; Cypert, K. S.; Montague, L. M.; Montague, P. R., Neural correlates of behavioral preference for culturally familiar drinks - Neuron
  5. 5.Bitner, M. J., Servicescapes: The Impact of Physical Surroundings on Customers and Employees - Journal of Marketing
  6. 6.Lemon, K. N.; Verhoef, P. C., Understanding Customer Experience Throughout the Customer Journey - Journal of Marketing
  7. 7.Barsalou, L. W., Grounded Cognition - Annual Review of Psychology
  8. 8.Peck, J.; Childers, T. L., To Have and to Hold: The Influence of Haptic Information on Product Judgments - Journal of Marketing
  9. 9.Orquin, J. L.; Mueller Loose, S., Attention and choice: A review on eye movements in decision making - Acta Psychologica
  10. 10.Fredrickson, B. L.; Kahneman, D., Duration neglect in retrospective evaluations of affective episodes - Journal of Personality and Social Psychology
  11. 11.Redelmeier, D. A.; Kahneman, D., Patients' memories of painful medical treatments: real-time and retrospective evaluations of two minimally invasive procedures - Pain
  12. 12.Schwarz, N.; Clore, G. L., Mood, misattribution, and judgments of well-being: Informative and directive functions of affective states - Journal of Personality and Social Psychology
  13. 13.Brakus, J. J.; Schmitt, B. H.; Zarantonello, L., Brand Experience: What Is It? How Is It Measured? Does It Affect Loyalty? - Journal of Marketing
  14. 14.Debener, S.; Minow, F.; Emkes, R.; Gandras, K.; de Vos, M., How about taking a low-cost, small, and wireless EEG for a walk? - Psychophysiology

Reviewed by: Martijn den Otter · Last reviewed: 10/29/2026